What the data say

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The interventions scheduled on the agenda, held by the experts of the JRC (Joint Research Center) of the European Commission, ISPRA and AgID, will be focused on European methodology and tools for

INSPIRE monitoring, analysis of the criticalities of 2020 monitoring, actions to improve the performance of the Italy and operational indications to improve the quality of the metadata on the basis of which the monitoring indicators are calculated.

To participate in the webinar it is necessary to register on the EventiPA platform where more details are also available.Those who have participated in at least 2 webinars of the training cycle will be able to receive a certificate of attendance at the end of the cycle.

This cycle of online seminars is part of the cycle of webinars created by the Information and Training Project for the digital transition for the implementation of the “Italia Login – the citizen’s home” project under the PON Governance and Institutional Capacity 2014-2020

The data-driven report developed by TD Reply using Quentin Search Data investigates how consumers are moving between the old and the new normal, and how companies can position themselves accordingly. The researchers used 1,000 keywords in 5 languages, analyzed on a monthly basis. The deviation results from the analysis of the previous period (2020 to 2019).

Each keyword was given a weight (their index) and groups of keywords formed the 4 big thematic areas that were analyzed. Interestingly, in Europe searches for expressions such as “Covid-fake” and “Covid conspiracy” in their respective languages ​​peaked at different times in different countries. The German population questioned the pandemic from the start, while Italians and UK citizens only expressed doubts at a later time.

Online work, Internet shopping (+ 61% the online food index, while + 49% that of alcohol) and weddings celebrated on Zoom are the norm, but it has also emerged that maintaining relationships in real life remains a primary need. The research then revealed that the interest in digital entertainment (+ 61% the index of digital parties, +

41% that of videogames in Germany, Italy, United Kingdom and Spain) is dictated more by necessity than by a real question. Comparing them with the European average, online events (such as parties) have seen greater demand in the UK (+ 178%, over 7 times the Italian figure and double that of Germany);

the Italians, on the other hand, were more interested in the online purchase of alcohol (+ 168%, in Germany + 29% and in the UK + 113%); finally, in Germany, the video game market grew more modestly (+ 32%) than in other European countries (+ 41% in Europe, +46% in Italy only). In 2020 the way to spend time was also reassessed free.

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